XNA Final Engine Xbox 360


XNA Final Engine is prepared to work fast in both Windows and Xbox 360.

The following screenshots runs at 37 frames per second and has the following characteristics:
  • The models used have approximately 440.000 polygons (in total).
  • Includes an ambient light with spherical harmonic lighting, one directional light with cascade shadows, two point lights and one spot light with a light mask.
  • Tone mapping, morphological antialiasing (MLAA), bloom and film grain were used.
  • A particles system that emits 150 soft tiled particles was placed and is covering almost all the screen (heavy fragment processing).
  • Rendering at 1024x600 (Call of Duty resolution).
  • Most of the optimization opportunities (frustum culling in shadows, lights and geometry passes, stencil optimizations, sky illumination ignored) could not be significant because of the scene characteristics.

XBoxPerformance.png
XBoxPerformance2.png


Project description...

| CORE | GRAPHICS | AUDIO | INPUT | ANIMATIONS |

 | PHYSICS | EDITOR | USER INTERFACE | XBOX 360 |



Last edited Jan 24, 2013 at 4:27 PM by jischneider, version 10

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