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Dog Fight Studios

Dog Fight Studios, a Canadian software company, started researching XNA as a viable platform for developing current generation games and chose XNA Final Engine for use across their internal projects.

Their contributions have helped the engine quite a bit; they’ve given me advice, proposed improvements, found bugs, detected bottlenecks, made performance tests, and also provided monetary resources to improve some key areas of the engine, mostly the light pre-pass stage (optimizations and features), multithreading support, better batching, more editor options, and general improvements in the deferred lighting pipeline. They’ve also donated a App Hub subscription to test the Xbox 360 port and models to better test the engine’s capabilities.

I hope this collaboration will be mutually beneficial, I am positive this will happen.

Last edited Jan 11, 2013 at 1:36 PM by jischneider, version 5


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